- import game data in everyday objects
- “The Game” (film) by David Fincher
- biased Dice
Idea:
Idea is to modify the everyday life of a person by playing a game. The course of action in everyday life is controled by the objects you use and by the personal choices you make.
Approach:
The objects or situations in everyday life are modified by a game based data stream. If a player is producing action or data ( e.g. rolling a dice, moving across the gameboard, moving the character) the object is performing accordingly to the data stream.
- the score of a dice decides whether a door in a room is closed or not
- players actions activate a process which can only be stoped by a person interacting with the influenced object; e.g. a person needs to take a seat to stop a growth of a chair (see also “Living with Things” by Monika Hoinkis)
Scenario:
The game scenario can be translated into a room or into a house.
- different levels or rooms of a house could be interpreted as different game levels etc.
- different objects in a room could be interpreted or assingend to the game pieces