This is an excerpt of a codepiece “The Soul of The Sims” written by Will Wright in 1997. You can find the entire code on Don Hopkins’ site here.
Hopkins wrote: “This code is an interesting example of game design, programming and prototyping techniques”
enum {
mHappyLife =0,
mHappyWeek =1,
mHappyDay =2,
mHappyNow =3,
mPhysical=4,
mEnergy=5,
mComfort=6,
mHunger=7,
mHygiene=8,
mBladder=9,
mMental=10,
mAlertness=11,
mStress=12,
mEnvironment=13,
mSocial=14,
mEntertainment=15,
};
I post this code because it gives a [...]
See this project: “Botanicalls Twitter answers the question: What’s up with your plant? It offers a connection to your leafy pal via online Twitter status updates that reach you anywhere in the world. When your plant needs water, it will post to let you know, and send its thanks when you show it love.”
It remininds [...]
I found this blogpost Julian Bleecker did a few weeks ago. He wrote about a very nice project by Kotaro Watanabe. Watanabe created hydrophobic paper plates. The photos were taken during a dinner.
It reminds me on my thoughts about play and function. It seems you can use a plate as an hybrid objects to eat [...]
I’m currently thinking about alternate ways of controling a game. Recently many interfaces have been developed trying to expand usual input devices.
Nintendo’s “Wii Remote” is a good example of creating a game controler which offers the user a new way of experience. There are many third-party controller expansions like Tennis Rackets, golf clubs etc.
Most of [...]
I found this nice project by Tom Armitage. He connected The Tower Bridge with the popular micro-blogging Service Twitter:
“Twitter is a free social networking and micro-blogging service that allows users to send “updates” (or “tweets”; text-based posts, up to 140 characters long) to the Twitter web site, via the Twitter web site, or a [...]
import game data in everyday objects
“The Game” (film) by David Fincher
biased Dice
Idea:
Idea is to modify the everyday life of a person by playing a game. The course of action in everyday life is controled by the objects you use and by the personal choices you make.
Approach:
The objects or situations in everyday life are modified [...]
Idea:
My idea is based on ebay’s reputation system. The user is not evaluated by other users for a sucessfull transaction but in this case the user is evaluated by the objects he or she is trying to sell.
you need to be nice to your objects
treat your objects right
Approach:
Approach is to assign preferences and dislikes to [...]
blogject by Julian Bleecker
spime by Bruce Sterling
Track me Not by Daniel C. Howe, Helen Nissenbaum
Idea:
The Idea is to create an “meta personal identity” of an everyday object. The idea is based on the practice of data-profiling (logging user search activities and creating individual user profiles) by search engines like google, AOL etc.
Approach:
The object generates specified [...]
background:
My first ides is based on a talk by Amy Jo Kim(Creative Director of Shuffle Brain) “Putting the Fun in Functional - Applying Games Mechanics To Functional Software”
In her talk Kim explains the use of game mechanics in non-game systems and applications. These game machanics are used to make the “User Experinece” more addictive.
bild? [...]